{"id":334,"date":"2021-02-05T17:34:24","date_gmt":"2021-02-05T17:34:24","guid":{"rendered":"https:\/\/ben.stevuliak.net\/?p=334"},"modified":"2021-02-15T00:02:12","modified_gmt":"2021-02-15T00:02:12","slug":"3d-specialism-look-development-and-rendering","status":"publish","type":"post","link":"https:\/\/ben.stevuliak.net\/index.php\/2021\/02\/05\/3d-specialism-look-development-and-rendering\/","title":{"rendered":"3D Specialism &#8211; Look Development and Rendering"},"content":{"rendered":"\n<p>I am using Arnold for Houdini with ACES to render the scene. Lighting for the final render is an <a rel=\"noreferrer noopener\" aria-label=\"IBL lighting (opens in a new tab)\" href=\"https:\/\/cubebrush.co\/era7\/products\/1mx7w\" target=\"_blank\">IBL HDR lighting<\/a>, a directional light to represent a star, and a few thousand Arnold mesh lights. The mesh lights were used to imitate sunlight inside the ring, and to create light inside the elevator shaft windows. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1585\" height=\"857\" src=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights.png\" alt=\"\" class=\"wp-image-335\" srcset=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights.png 1585w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights-300x162.png 300w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights-768x415.png 768w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights-1024x554.png 1024w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/meshLights-1568x848.png 1568w\" sizes=\"(max-width: 1585px) 100vw, 1585px\" \/><figcaption> Mesh lights<br><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1831\" height=\"722\" src=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl.png\" alt=\"\" class=\"wp-image-337\" srcset=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl.png 1831w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl-300x118.png 300w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl-768x303.png 768w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl-1024x404.png 1024w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/fakedl-1568x618.png 1568w\" sizes=\"(max-width: 1831px) 100vw, 1831px\" \/><figcaption>Fake day light from Mesh Lights<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1833\" height=\"723\" src=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled.png\" alt=\"\" class=\"wp-image-336\" srcset=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled.png 1833w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled-300x118.png 300w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled-768x303.png 768w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled-1024x404.png 1024w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/starfiled-1568x618.png 1568w\" sizes=\"(max-width: 1833px) 100vw, 1833px\" \/><figcaption>Starfield IBL Ligting<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1830\" height=\"723\" src=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh.png\" alt=\"\" class=\"wp-image-338\" srcset=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh.png 1830w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh-300x119.png 300w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh-768x303.png 768w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh-1024x405.png 1024w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/mesh-1568x619.png 1568w\" sizes=\"(max-width: 1830px) 100vw, 1830px\" \/><figcaption>Mesh lights from elevator shafts<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-21-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Camera Flipbook CR6001\" src=\"https:\/\/player.vimeo.com\/video\/512317348?dnt=1&amp;app_id=122963\" width=\"640\" height=\"253\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><figcaption>Houdini camera flipbook<\/figcaption><\/figure>\n\n\n\n<p>The camera move was created using <a rel=\"noreferrer noopener\" aria-label=\"WylieCam (opens in a new tab)\" href=\"https:\/\/www.3dcameracontrol.com\/wylie-cam\/\" target=\"_blank\">WylieCam<\/a> using my phone gaffer-taped to a handheld rig.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Shaders<\/h4>\n\n\n\n<p>Most of the shaders were tileable textures from Megascans, interpolated using grunge maps and tiled onto the surfaces either by using UVs I created in Maya, or by using triplanar projection. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1043\" height=\"862\" src=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/ground_textures.png\" alt=\"\" class=\"wp-image-339\" srcset=\"https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/ground_textures.png 1043w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/ground_textures-300x248.png 300w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/ground_textures-768x635.png 768w, https:\/\/ben.stevuliak.net\/wp-content\/uploads\/2021\/02\/ground_textures-1024x846.png 1024w\" sizes=\"(max-width: 1043px) 100vw, 1043px\" \/><figcaption>Arnold shader for the ground plane<\/figcaption><\/figure>\n\n\n\n<p>For the houses and trees, I recreated the shaders in Houdini and re-applied them using Python.<\/p>\n\n\n\n<p>Although the final slap-comp I created has some issues (e.g. fireflies), I am satisfied with the result I achieved during this module.<\/p>\n\n\n\n<figure class=\"wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-21-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"CR 6001 3D Specialism Render\" src=\"https:\/\/player.vimeo.com\/video\/512320491?dnt=1&amp;app_id=122963\" width=\"640\" height=\"268\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><figcaption>Final slapcomp<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I am using Arnold for Houdini with ACES to render the scene. Lighting for the final render is an IBL HDR lighting, a directional light to represent a star, and a few thousand Arnold mesh lights. The mesh lights were used to imitate sunlight inside the ring, and to create light inside the elevator shaft [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,10],"tags":[18,14,12,17,20,19],"class_list":["post-334","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-cr6001","category-yr3","tag-arnold","tag-cr6001","tag-escape-studios","tag-houdini","tag-lookdev","tag-rendering","entry"],"_links":{"self":[{"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/posts\/334","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/comments?post=334"}],"version-history":[{"count":1,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/posts\/334\/revisions"}],"predecessor-version":[{"id":341,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/posts\/334\/revisions\/341"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/media\/340"}],"wp:attachment":[{"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/media?parent=334"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/categories?post=334"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ben.stevuliak.net\/index.php\/wp-json\/wp\/v2\/tags?post=334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}