3D For VFX – Week Four

Train texturing This blog post is about train texturing process in Substance Painter. The model was imported mostly as low poly mesh, with the exception of floor and frame, which were a smooth mesh conversion from Maya. In total, there were 20 2K UDIM tiles. Reference Images Frame Material HVAC Unit Material Creating the textures […]

3D For VFX – Week Three

Modeling the track Figuring out the proper modelling technique for the track was a difficult task. I considered using MASH network, extruding face along curve, making a NURBS curve and extruding it, but all these solutions involved a massive amount of manual work to add details, UV unwrapping not even considered. In the end, I […]