This is the final week before product submission. The class work from last week was a render of 3D model we were working on. In the morning, we ran through submitted renders of our projects with our class tutor. This first render I submitted has a lot of issues that need to be addressed. Putting […]
Author archives: Benjamin Stevuliak
3D For VFX – Week Four
Train texturing This blog post is about train texturing process in Substance Painter. The model was imported mostly as low poly mesh, with the exception of floor and frame, which were a smooth mesh conversion from Maya. In total, there were 20 2K UDIM tiles. Reference Images Frame Material HVAC Unit Material Creating the textures […]
3D For VFX – Week Three
Modeling the track Figuring out the proper modelling technique for the track was a difficult task. I considered using MASH network, extruding face along curve, making a NURBS curve and extruding it, but all these solutions involved a massive amount of manual work to add details, UV unwrapping not even considered. In the end, I […]
3D For VFX – Week Two
This week, I began tracking my DLR shot. The following days, I was focusing on this process. Loading the footage I exported the footage first as a .dpx sequence, which I brought into 3DEqualizer. I found out this was a wrong decision, as .dpx colour space is different from SRGb and thus it did not […]
3D for VFX – Week One
Module introduction On the first day of this module, we were introduced to the course. Together with the class, we went through the brief and what we need to submit. The assignment in this module was to create a 3D object, either a building or a machine, and to seamlessly integrate it into moving backplate. […]