Setting up the final render For the final render, we were instructed to use these AOVs (Arbitrary Output Variables) as the minimum requirement: Beauty (RGBA), Direct Diffuse, Indirect Diffuse, Direct Specular, Indirect Specular, Ambient Occlusion, Masks and Alpha for all geometry. Below are all AOVs I have used with my render in Arnold. Render layers […]
Monthly archives: October 2019
Setting up ACES colour management
This blog post will guide you on how to set up Academy Color Encoding System in Autodesk Maya, Substance Painter and Nuke. ACES is mainly handled by OpenColorIO, a colour management solution which makes setting up projects for ACES easy across all operating systems and applications. “OpenColorIO (OCIO) is is a complete color management solution […]
3D For VFX – Week Five
This is the final week before product submission. The class work from last week was a render of 3D model we were working on. In the morning, we ran through submitted renders of our projects with our class tutor. This first render I submitted has a lot of issues that need to be addressed. Putting […]
3D For VFX – Week Four
Train texturing This blog post is about train texturing process in Substance Painter. The model was imported mostly as low poly mesh, with the exception of floor and frame, which were a smooth mesh conversion from Maya. In total, there were 20 2K UDIM tiles. Reference Images Frame Material HVAC Unit Material Creating the textures […]